|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Zircon Dasher
Zirconia Trade Group
24
|
Posted - 2011.11.15 22:52:00 -
[1] - Quote
Cearain wrote:Increasing these bonuses is obviously a bad direction for the game.
FYP
 |

Zircon Dasher
Zirconia Trade Group
26
|
Posted - 2011.11.17 17:46:00 -
[2] - Quote
Cearain wrote: at least not solo like I normally do.
So it is working as intended then?
|

Zircon Dasher
Zirconia Trade Group
27
|
Posted - 2011.11.17 22:15:00 -
[3] - Quote
Cearain wrote:Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then? If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended. Is that good for the game?
I am just saying that CCP (via player feedback) has decided that group play is better than solo play. They consistantly give carrots to activities and tactics that require 2+ characters by granting bonuses or positive scaling mechanics. CCP does not, however, have an ingame mechanism to filter out alt characters from real characters (bad terminology but you get my drift). Nor do I think that CCP would want to have such a mechanism even if it was possible. I know a lot of players who wouldn't that is for sure.
So long as efficiency is greater by bringing more characters (whether more people are at screens or not) alt use will increase.
Are multiple players engaged in activity cooperatively good for the game? CCP and many players seem to think so.
Is bypassing the need for friends via the alt mechanics good for the game? Any rule to the contrary would be un-enforceable so the point is moot imo. |

Zircon Dasher
Zirconia Trade Group
28
|
Posted - 2011.11.17 23:31:00 -
[4] - Quote
Cearain wrote: It's understandable from a business perspective.
That is exactly what I meant by "better". The feedback I refer to comes in the way of people posting about how they would have left the game a long time ago if it had not been for the fact that they were part of a corp that they bonded with. It also comes from seeing people resub just because thier RL friends (or people that they play other games with) keep talking about good fights, funny ganks, etc.
Quote:But lets assuming they "intend" to drive out all the solo players.
I never made this claim. I merely said that group play gets carrots.
Last I checked carrots are not sticks.
Quote: to justify losing the number of people who thinks it sucks that you have to mess around with multiple accounts in order to play this game competitively?
This sounds like a complaint against needing a gangbooster even as a "solo" player. To that degree it does not matter if that boosting is done by a POS alt or by an ongrid (because ongrid does not mean actually vulnerable) player/alt.
You hit the nail on the head with the complaint about :effort: involved in dragging an alt around for boosting. That effort will be even greater if it has to be ongrid (which is why people dont like such a change... especially when splitting up a gang/fleet across many grids) which means that much more frustration. Unfortunately, as you yourself point out, many people see gangboosters as "necessary" to be competative. So people wont stop using them, they will just be bitter about how much more effort it takes with them being on grid.
Or they stop bothering to PVP in small gangs completely. |

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.19 00:11:00 -
[5] - Quote
Prometheus Bird wrote:As an aside, how many people have to nay/yay something before someone at CCP considers it?
3,298 |

Zircon Dasher
125
|
Posted - 2012.04.04 22:58:00 -
[6] - Quote
Kade Jeekin wrote:Just remove the Command Processor module. Hey presto no 6-link ship alts. Fleet Command ships get back their eminence in gang bonuses. It wouldn't stop POSsed-up Fleet Command alts, of course, but it's a move towards balance
This.
We need more POS shooting in EVE amirite? |
|
|
|